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******** Doom64 EX Change List *********************
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2.3
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* Wadgen now extracts detune and pitch wheel sensitivity properties for soundfont
* Checksum lump created by Wadgen to further check for IWAD versions
* Improved console command system
* Automap controls can now be key-binded
* Mouse cursor feature for menus
* Give, mapall, killall console cheats implemented
* Skyboxes implemented for mouselook users
* Zone allocation replaced with zative system
* Support for 65535 sidedefs and segs
* Sound output gain now tweakable in menu
* Better support for handling 'drag & drop' pwads
* Many bug fixes

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2.2
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* Support for *Unix and 64-bit operating systems
* Fixed auto-aiming causing de-syncs for network games
* Regional features to support Japanese & European versions of the game
* Network menu added
* Fixed some auto-aiming bugs
* Fixed infrared bug where all clients were affected
* Obituaries added for network games
* Better soundfont file detection
* Improvements to console cvars
* The way lines are rendered in automap is more accurate to the original game
* New compatibility settings - lost soul limit and walk over actors
* Improved renderer to support video cards without texture combiner support
* Improved screen melt/wipe effect
* Improved menus and added hints
* Tweaked the 'arranged' hud type
* Game now accept IWADs for custom wads/maps
* Fixes to monster behavior for hardcore difficulty
* Teleport fog's z height is adjusted based on how the original game handles it

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2.1
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* Better widescreen support. Most native resolutions for 4:3, 16:9, and 16:10 aspect ratios are now supported
* Fixed scale and offset for artifact icons for type 2 hud
* Support for custom MIDI lumps (Handles custom DS_* markers)
* Automap movement is no longer interpolated. This fixes the jittering when in chasecam mode
* Fixed crash when trying to bind a non-bindable key in controls menu
* Fixed plasma buzz from continuing randomly when switching out weapons
* Fixed finale music not playing
* Fixed missing map 99 crash when trying to go to main menu while in finale/cast screen